There are 5 types of Magic Square projects which can be found in the sub menus , below is a brief summary of the Magic Square manual, which can be sent on request.
Uses: Specific educational aims, identifying academic weaknesses and personal problems, positive use of recreational (non- classroom) time, 1 to 1 work with students with S.E.N. s
Teachers Guide: showing specific ways to use the Magic Square in Mathematics, Languages, Art, P.E., Humanities and Drama classes.
Square Team: We promote the formation of a “Square Team” containing students, staff and community members to maintain interest, develop and promote use of the Magic Square.
Dice: Types, Designs and Games and detailed plans for running workshops. A complete guide to our dice and board game workshops is available in a detailed manual.
Mathematics: Multiplication (All squares with numbers in the 3 – 9 times tables have colour coded designs e.g. Square 3 ,6 , 9 contain green and Square 4 , 8 , 12 contain yellow)
Addition, Subtraction, Division and Prime Numbers and in the KS1 specific Magic Square all KS1 math curriculum goals.
Board Games: There are various boards painted onto specific squares within the Magic Square. The board games used can be decided on by teachers, children or both from a list of traditional board games.
Class time Games: The games that can be used with a part of or the whole of the Magic Square are numerous the following list shows a few which can be used to look at specific educational goals:
Math Games: Multiplication tables, Colour, Shape recognition, Counting, Ordering, Sequencing, Basic Arithmetic operations, Positional relationships, Symmetry, Cause and Effect, Geometry, Tens and Units, Prediction, Co-ordinates, Measurement, Time, Size and Distance. Mancala and Directional games
Kinetic Games: Races, Running, Hopping, Throwing, Aiming, Rolling, Jumping, Stretching Working as a team and Free Movement
Language games: Narrative and Imagination.
Recognition and Memory Games and Creative/Imaginative Games.
Workshops: are available as stand-alone projects and to guide staff and teach children in ways that maximize the magic square’s usefulness showing how to make dice, sensory cubes, community spaces, traditional board games, show motivational techniques and how to let children explore and invent their own games and ideas within a respectful setting.
Future: Maintenance, Warranty ,Worldwide links and Technological advances.
Appendixes: Case Studies (The story so far), KS1 Magic Square Manual, Children’s Designs for Squares, School Logos, Board Games Squares and Traditional Board Games Rules.